/******************************************************************************* * Copyright (c) 2010, 2011 IBM Corporation and others. * All rights reserved. This program and the accompanying materials * are made available under the terms of the Eclipse Public License v1.0 * which accompanies this distribution, and is available at * http://www.eclipse.org/legal/epl-v10.html * * Contributors: * IBM Corporation - initial API and implementation *******************************************************************************/ package org.eclipse.swt.events; import org.eclipse.swt.widgets.*; /** * Instances of this class are sent in response to * a touch-based input source being touched. * * @see TouchListener * @see <a href="http://www.eclipse.org/swt/">Sample code and further information</a> * * @since 3.7 */ public class TouchEvent extends TypedEvent { /** * The set of touches representing the state of all contacts with touch input * device at the time the event was generated. * * @see org.eclipse.swt.widgets.Touch */ public Touch[] touches; /** * The state of the keyboard modifier keys and mouse masks * at the time the event was generated. * * @see org.eclipse.swt.SWT#MODIFIER_MASK * @see org.eclipse.swt.SWT#BUTTON_MASK */ public int stateMask; /** * The widget-relative x coordinate of the pointer * at the time the touch occurred. */ public int x; /** * The widget-relative y coordinate of the pointer * at the time the touch occurred. */ public int y; static final long serialVersionUID = -8348741538373572182L; /** * Constructs a new instance of this class based on the * information in the given untyped event. * * @param e the untyped event containing the information */ public TouchEvent(Event e) { super(e); this.touches = e.touches; this.stateMask = e.stateMask; this.x = e.x; this.y = e.y; } /** * Returns a string containing a concise, human-readable * description of the receiver. * * @return a string representation of the event */ @Override public String toString() { String string = super.toString(); string = string.substring (0, string.length() - 1); // remove trailing '}' string += " stateMask=0x" + Integer.toHexString(stateMask) + " x=" + x + " y=" + y; if (touches != null) { for (int i = 0; i < touches.length; i++) { string += "\n " + touches[i].toString(); } string += "\n"; } string += "}"; return string; } }